It is a bit early, but the Year of the Mammoth Rotation format in Hearthstone is about to end in two months and I was thinking about what cards we were losing. In the upcoming Year of the Raven, all the sets that came out in 2016(Old Gods, Karazhan, Gadgetzan) are leaving. 2016 is in my opinion, the worst year that Hearthstone has ever had. It started off decently with Old Gods, but the next two sets introduced some terrible RNG cards that the game is constantly getting criticized for. As well as some other horrendously designed cards. Most of my friends who played Hearthstone dropped the game around this time. In fact the Karazhan meta being so bad is one of the reasons I even considered looking to other card games, and is how I discovered Shadowverse. So I cannot complain too much I guess.
But anyway, I wanted to talk about which cards I am glad to see rotating out in the Year of the Raven.
Whispers of the Old Gods
A great expansion with a ton of flavor, this is a fan favorite. The main issue with Old Gods is in how much filler there was, but the cards that were impactful had a very long lasting effect on the game. I don’t think anyone expected all 4 Old Gods to eventually see competitive play.
- Cabalist’s Tome – This card is actually not a problem anymore, but it started a nasty trend of Mage getting random spell generation. I remember when the Year of the Kraken was first announced, I was really happy to see that Unstable Portal would be leaving. But Mage would just shift from getting random minions to random spells.
- Evolve – A key card in one of my least favorite HS decks of all time, Token Evolve Shaman. Shaman in general is one of the worst designed classes because almost everything they do is RNG based. Even its hero power, one of the most fundamental parts of Hearthstone, is random. The Evolve Shaman deck’s playstyle is to go wide on board with small garbage minions and then try to highroll evolves. Gross.
- N’Zoth’s First Mate and Bloodsail Cultist – Put these two together because they are key parts of another one of my most hated HS decks of all time, Pirate Warrior. This has more to do with the class they were given to rather than their power level, though. The reason is that for most of Hearthstone’s history, pirates have never been a Warrior thing. Every pirate released before Old Gods was either Neutral, or Rogue class cards. And all of the Rogue pirates were complete garbage. Then Old Gods comes out, and Warrior gets pirates out of nowhere. And the pirates it receives are far better than anything Rogue has ever gotten. So yes, I am salty. It also got released in the same timeframe that Blade Flurry got nerfed, which still upsets me to this day. Bloodsail Cultist would have been so amazing for weapon based Rogue decks, which basically disappeared after the BF nerf and have only recently started to come back because of Kingsbane.
One Night in Karazhan
Quite possibly the worst adventure of all time. The first wing was good, but the others had a bunch of uninspired boss battles with very few new mechanics. Not to mention the difficulty of this adventure was way too low: I remember purposefully handicapping myself in deckbuilding just to make the battles interesting.
In terms of power level, most of the cards in Karazhan were awful. And the ones that were good were playable for all the wrong reasons. Way too much game swinging RNG.
- Barnes – garbage RNG card, everyone knew it was a problem when it was first spoiled. It did take a while, but he is definitely a problem now since there are competitive decks that just auto-win the game if he gets played on 4, like Big Priest and Spell Hunter. Just the worst type of game swinging RNG that the game needs less of.
- Malchezaar’s Imp and Silverware Golem – Put these together because they basically killed the original Zoo. The original Zoo Warlock(with Nerubian Eggs) was pretty much the shining definition of a good budget deck in card games: was very cheap to build, no legendaries, perfectly taught the basics and fundamentals of the game, and had a high skillcap. Imp and Silverware Golem turned Zoo into a retarded highroll deck where you play around nothing and just try to get lucky with discards. Gross.
- All the portals – Another example of bad game swinging RNG. Firelands Portal is probably the biggest offender here, since it was also completely broken in Arena due to it being common rarity. Admittedly I kind of like Moonglade Portal, but the entire summon random minions mechanic is dumb and needs to go. Unfortunately, this would not be the last we would see of it…
Mean Streets of Gadgetzan
A big crash and burn expansion for me. I remember being hyped for the card designs during spoiler seasons, and even some of the Shadowverse streamers were excited and talking about the new cards. I also remember one of the bigtime HS professional players even claiming that this expansion was going to be the next League of Explorers.
Gadgetzan ended up creating one of the most unfun metas in HS history. The power level of the cards was off the charts, and the meta became warped around two types of decks: hyper aggro(pirates) and Reno decks. Nothing else could compete anymore. It is very clear from the recent nerfs that this expansion was a disaster, because the cards continued to cause problems years after their release.
- Dirty Rat – Fuck this card, seriously. I get that it is a way to disrupt combo decks or decks that revolve around minions with strong battlecries. But game swinging RNG is not the way to do it.
- Patches the Pirate – People knew he was broken when first spoiled, he was immediately broken on release, and continued to be a huge problem until he finally got nerfed last month. Patches is obviously a bad card now, but he distorted the meta in a way that is impossible to forget. The pre nerf Kobolds & Catacombs meta really showed how dumb he was, where you had multiple classes who had zero pirate synergy run Patches + Southsea Captain just because of how strong it was.
- Doppelgangster – A card that was clearly meant to be used for the Grimy Goons handbuff classes, but ended up much stronger in Token Evolve Shaman. You can probably guess from my earlier writings that I hate decks that cheat out minions for way lower than their intended cost. Especially if it is trivial to set up. Getting three 6 drops for 6 mana with a 2 card combo is gross.
- Devolve – Another key card in Token Evolve Shaman. The entire deck is based around RNG. Not only do they build their board through randomness, their “board clear” is RNG based. Disgusting.
- Drakonid Operative – A ridiculously overtuned card with no drawback whatsoever. Operative is a fully statted 5 drop with huge upside. Blizzard has even gone on record stating that they printed this card to allow Dragon Priest to go out with a bang(since Blackrock Mountain was rotating out soon).
- The Jade mechanic – The biggest offender here is obviously Druid with Jade Idol, but honestly the entire mechanic is just boring. Will not miss it.
I was also considering writing another post on which cards I was sad to see leaving. But honestly outside of N’Zoth and Fandral, there aren’t many. I play Rogue, and it was a terrible year for the class. You could make a serious argument that the best card Rogue got was a coin, which says a lot about the quality of cards printed in 2016.