Another Hearthstone post! After a bunch of testing, I have finally settled upon a fun deck that works decently in this meta. It’s nothing particularly groundbreaking, though.
2 Backstab
2 Preparation
2 Journey Below
1 Patches the Pirate
2 Small-Time Buccaneer
2 Swashburglar
1 Bloodmage Thalnos
2 Eviscerate
2 Sap
2 Undercity Huckster
1 Edwin VanCleef
2 Fan of Knives
2 SI:7 Agent
2 Tomb Pillager
2 Azure Drake
2 Gadgetzan Auctioneer
1 N’Zoth, the Corruptor
As you can see it’s the N’Zoth Miracle Rogue deck that I played in the past two metas updated for Gadgetzan. The key changes are in adding the 5 card Pirate core with Patches that so many decks are running nowadays. It gives the deck an amazing early game which is something that Rogue has never had in the past. It also makes cards like Shiv and Shadow Strike unnecessary since you can just use your pirates to keep your opponent’s board clear early on.
So this is a value based deck that runs some of the Miracle Rogue cards as a draw engine. We can play the value game against control decks and since we’re Rogue, we easily out tempo them as well. So we have a good matchup against every control deck in the game. Unfortunately even with the amazing Pirate early game, the deck still has the usual Rogue problem of being weak to aggro. Even standard Miracle Rogue fares better against aggro since it can race them with Leeroy and Cold Bloods. This N’Zoth Rogue deck has much less reach so it can’t really deal with decks that run lots of charge minions. I vividly remember a recent game I played against a Pirate Warrior where I went first and had a Turn 1 Pirate opener. I was winning the entire game and at one point even had two unanswered Tomb Pillagers on board. In the end I still lost because there was no way of stopping all the direct face damage. I also did end up getting bursted for 16 damage on the final turn from an empty board.
The main strength of this deck over standard Miracle is in the matchup against Reno decks, especially Reno Mage. While standard Miracle is supposed to be favored against them all, Reno Mage can cause problems. The Mage spell removal suite lines up quite well against Rogue minions, and Flamestrike is extra strong since there are no minions in the standard Miracle deck that are above 4 health(other than Edwin). Additionally, Reno Mage has access to the Ice Block + Reno combo. If both of those cards are drawn early, they essentially provide ~60 points of healing for the Mage, so Miracle Rogue literally does not have enough damage in the deck to finish the game. So N’Zoth Rogue is better here since the deck aims to win through value instead of burst damage. We can generate a steady stream of threats and then reload with N’Zoth if they are all dealt with.
From a competitive standpoint, this deck is overall weaker than the standard version of Miracle Rogue. But it is a lot of fun to play and is worth a shot if you want to try something different. One of the things that I like the most about N’Zoth Rogue is that every game is a different experience. Between the burgles and the Discovers off Journey Below, you are literally playing with a different set of cards in every match. The deck has 4 burgle effects, and potentially more if the game lasts long enough for a N’Zoth turn.
I really wanted to make Jade Rogue work but I am convinced that it will never be good in this meta. Even after the doom and gloom in my previous post, I still kept testing it. I had some mild success with Jade Pirates, but it was still too slow and less consistent than what I found here. But this deck ends up being a nice compromise because there is a high chance of discovering an Aya Blackpaw off of Journey Below! So we can play the Jade Rogue game anyways if we feel like it.